SteamOS and Steam for Linux have really progressed the last two years. And with this year showing AAA-titles also wanting "teh' working Linux", things are really looking good for VALVe ;) :)
Personally, the bugs I've encountered playing beta- and alpha-games on Linux since December 2012 really weren't all that bad.
I really only had one major issue; the Steam-for-Linux client itself had some CPU-bugs.
In VALVe's defense, that was due to the fact I was launching it on a low-powered Asus Eee 900 netbook that sported an Intel Celeron 900MHz uni-processor (single-core). One lousy, 32-bit, barely-functioning little crappy "mini-computer".
This low-end CPU did not sport certain CPU-flags that Steam-for-Linux expected it to have, so they had to make workarounds for low-powered devices with integrated graphics (in part because of yours truly).
Apart from that VALVe-specific debugging, I've also sent a few bug reports to various game-studios about specific library-support issues, audio-bugs, and similar low-priority bugs. Nothing big.
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